The Blackout Club Wiki:Projects/Blackout Club Cipher Hunters/Cipher Route

I've had an "optimal" route for Cursed Ciphers for a while. People I've met in-game often ask me what that route is. This page is my attempt to document the route.

This route is a complete loop around the map, meaning one could join "The Loop" at any point, and follow the route all the way around.

I tend to start by 921 Hoadly. It is for that reason that I also suggest choosing Lower Hoadly as your spawn location in order to get onto The Loop as soon as you can.

I would also highly recommend taking the Grapple, particularly for a couple of hard to reach ciphers.

Ciphers 1 & 2
After grabbing the resources in both the treehouse and bunker, you can check these two ciphers. You should be able to visually confirm the presence of the Backyard cipher from the Bunker location. From there, walk through the backyard door closest to the bunker, and move to the front of the building. If you hear silence, the Cipher is not there. Be sure to stick close to the house so you avoid becoming visible.

Cipher 3
If there are lucids, jump onto the small roof on the front of 921 Hoadly, drop down onto the grass on the other side of the front door, and make your way to Upper Hoadly. If there are not, you can simply stroll across the front garden to Upper Hoadly. The way to 1001 Hoadly is rather tight. there is a shadow bridge across the street, but it is not wide enough to be completely hidden from nearby lucids, if they spawn. I often simply follow the path until visible, then sprint the rest of the way. If there are no lucids, feel free to simply stroll across the street. You will want to make your way around the back of 1001 Hoadly. There is a path to the right of the house that will lead to the back garden of 1001. Simply navigate around the back edges towards the far end of the gazebo. If you cannot hear the Cipher, move to the next location.

Cipher 4
Take the back path that leads to 1003 Hoadly. There can be lucid patrols here, so be alert. You may need to sprint-jump over the path. The goal is to get alongside 1003 Hoadly, on the path between 1003 and 1005 Hoadly. About halfway down that path, if you do not hear the Cipher, move to the next location.

Cipher 5
Head to the red trapdoor behind 1003 Hoadly, then rejoin and walk down the brightly path towards the campfire. There may be lucids nearby, patrolling. I often take a short detour here to the small hideout across the tree log. Itt adds a small bit of risk, but you can get some good items from the box. The box there is guaranteed to always spawn. When at the campfire, head further into the back path towards 1005 Hoadly. Occasionally, a Lucid may be here, looking over the path. If you cannot hear the Cipher to your left, move to the next location.

Cipher 6


Make your way to 1005 Hoadly. If there is someone in the way of the shortcut over the rock, simply use the winding road to the left to get around them. The cipher is located underneath the patio of 1005 Hoadly. If you cannot hear it while on the patio, move onto the next cipher location.

Cipher 7


From the patio, either go through 1005's kitchen, or jump onto the roof, then onto the grass that leads to the main street. If you do go over the roof, you will lose a small bit of health.

From there, head up to the Daycare via the small path on the left. The Cipher is on the ground to the left of the path. If you cannot see or hear it, move onto the next location.

Cipher 8


Make your way along the path to the Daycare. There are many ways to get to the next cipher, which can change if there are security cameras in the area. I tend to go to the part of the hedge that is in shadow, and climb over it. I then crouch-drop to the floor, and stealth my way to the red trapdoor outside of the daycare playground. I then jump the fence and make my way to the daycare through the playground. Head to the locked door on the corner of the daycare closest to the playground. If you cannot hear the cipher, move onto the next location.

Cipher 9


Leave the playground via the fence door, and head right. The cipher should be visible next to the red door, directly in front of you. If it is not, move onto the next location.

Cipher 10


Go to the right of the red door, and then go left, up the hill. I tend to go up the path with the fallen tree trunk. Both sides can have sleepers or lucids, but typically, the tree trunk path do not have them directly in the way. When at the top of the hill, make your way towards the lone tree near the edge of the cliff. On the way, there will be a small dead tree. If the cipher is not here, move onto the next location.

Cipher 11


Go down the back path to Dream Therapy. There can be lucids that spawn under the bridge, but so long as you are quick, they shouldn't come close to getting you. Try to minimise the distances you fall as best you can. It is possible to fall here without taking any damage.

If you get to the bottom, and cannot hear the cipher, move onto the next location. If it is present, be very wary. both Lucids and Sleepers can spawn, and turning the corner to get to the cipher can lead to sticky situations.

Cipher 12


If Cipher 11 was present, move through the rest of the classroom crawlspace. There will be a gap ahead, which will lead to the top of the classroom. Climb it, and go around the path that leads to the red tunnel. If not, feel free to go around the entire classroom. Head towards the ledge near the side of the classroom closest to the red tunnel.

If you cannot hear the cipher, move onto the next location.

Cipher 13


Jump across the gap to the red tunnel, and follow it. You can run, but be careful when you get close to the entrance, as sleepers do patrol the coming walkways. If you cannot hear the cipher when you step onto the walkway, backtrack to the lip of the tunnel, and go down the ledges to the right. If you can hear the cipher, drop down onto the light fixture. It is best to fall onto the pipe that holds the fixture, rather than the fixture itself. It usually does not make any noise. Get the cipher, drop down onto the red or black padded floor, then leave through the door behind you, following the path back into Dream Therapy.

Cipher 14


Beware traversing Dream Therapy, there is often a sleeper patrolling, and occsaionally, a lucid as well. move along the outside of Dream therapy, heading to the metal bridge. Cross the bridge, and take a look at the end of the yellow pipe. If you cannot see the cipher, move on to the next location.

Cipher 15


walk down the hallway, and take your first left. Lucids can spawn in this location, so be very cautious. Stand under the ledge directly opposite the red door. If you cannot hear the cipher, move on.

I am unsure how you can get to this cipher without the grapple. It would be exceptionally hard to do so.

Cipher 16 & 17
Head to the Nerve Centre from here. I would highly advise going through the String Relay, rather than backtracking. There is usually a Sleeper patrolling the hallway, making it a risky path to walk down. Take care at the consoles. They can be manned by sleepers, and even rarer, a lucid or two. They should be easy to crouch around. When there are no sleepers present in the middle of the Nerve Centre walkways, climb the ladder. If you listen, you could possibly hear a cipher above you, but it is a bit loud here. We will get to that cipher later regardless. Enter the plexus. ideally, go down the right-hand-side. Sleepers and lucids can patrol, so take care to avoid themm while heading to the back of the Plexus, towards the Signal Relay. It is highly recommended to enter the right entrance to the Signal Relay, as you can check both of these at the same time. crouch towards the ladder and climb into the ceiling crawlspace. You can hear the cipher when on the right side of the Signal Relay. When at the top of the ladder, if you look to the far corner of the opposite side of Signal Relay, you should be able to see the cipher.