Early Access Update 9

Early Access Update #9 is the ninth major update for in Early Access. It was released on May 31st, 2019.

Hotfix 9.5

 * Fixed some AI crouch issues in the mission map
 * Added subtitle prompt to prologue modal
 * Edited audio assets for missing subtitles in prologue
 * Fixed XP and rewards when finishing a mission with a Stalker still present
 * A number of geo fixes
 * Fixed rare case where dove mission is all in one house
 * Slight door collision adjustment
 * Fix for corpse response resulting in running to the wrong location (Thanks for the video, Kit!)
 * Sleeper stuck bouncing due to bad mantle navlink pathing
 * Fixed Stalker dossiers dropping when exiting normal sessions
 * (intro) fix for objective marker getting reset by irrelevant look triggers if you trigger them late
 * Replacing house icon with nav-search target icon for Investigate Disturbance mission.
 * Fixed HUD toggle input (Alt+V) getting stomped by remapping another action to the V key
 * Less likely to get caught on the edge of something when mounting a climbable from above

Hotfix 9.4

 * Fix for mute settings getting messed up and voice chat randomly not working
 * Fix for doors getting in mismatched states between their animation and logical state
 * Fixes to make the shape path more effectively and pose more of a threat in more locations
 * Lots of random geo and design fixes
 * Various AI pathfinding fixes
 * More optimizations
 * Fixed issue where AI barks were triggering the player’s noise indicator if the AI happened to be barking about that player
 * Fix for exploit during drag where player could farm trash for multiple items
 * Always refund Stalker dossiers upon host disconnect
 * Make it easier to record AIs
 * Fixed mute issue where players could sometimes not hear the host and vice versa
 * Fixed issue where grapple hook despawned due to owner disconnect would leave the rope behind
 * Fixed issue where the freshly entered Stalker would see item weirdness on players while inside the red door
 * More localization
 * Fix for phone hand being positioned incorrectly
 * Make sure PowerUI does not show in Intro HUD
 * Fix choppy animations on visibly outlined characters
 * Another fix to stuck in wall after grapple bug
 * Allow AIs to grab immediately after recovering from grapple hook impact
 * Fix for AIs being in locked off areas
 * Fixed an issue that may cause AIs to get stuck in windows
 * Fixed a case where a mission could end with players outside the exit zone
 * Fixed objective photos being taken of players who had already collected a target item
 * Fixed a rare case where blood evidence would not appear in dove mission
 * Alleviate UI issues that arise when chat history gets too big
 * Fixed issue with alternate player voices during suppression
 * Fix for scroll bar partially obstructing player menu text

Hotfix 9.3
Build 23345
 * Fixed occasional voice settings reset when returning to Hideout
 * Localized Sleeper and Lucid subtitle names
 * No more players spawning in dead if banned because it can block Hideout travel
 * Don’t let Stalker activate trail head
 * Some crash fixes

Hotfix 9.2
Build 23300
 * This build fixes an issue where unintended render optimizations can be seen by closing eyes during gestures or after getting shaped.

Hotfix 9.1
(CL#23285)
 * Further render optimizations while eyes are closed.
 * Fix for tshirt shader that didn't compile.
 * Adjusted hideout decor slot (was too low) removed default animation from Sound Proof door as blind fix for client seeing door appear kicked in until replication happens.
 * Fix for faucet and toilet not responding to client input (replication optimization got it).
 * Various fixes for bodies getting stuck in geometry.
 * Fix for trap doors not animating properly on clients.
 * Fix for pine tree collision,
 * Fix for loot interior light not affecting visibility, light in backyard that should not have affected visibility, fixed light visuals on bunker behind 919.
 * Fix for bad paths in 922 Hoadly, fixes a possible trail mission.

New Content

 * Missions now grant “Snack Currency” instead of containers in the Hideout, although there is still a rare chance that you might get a container with a rare item inside if you do well enough.
 * Snacks can be used to buy items from a rotating store within the Hideout
 * Snacks can be used during missions to call for supply drops
 * New Mission: Follow the Trail
 * New Mission: Record An Enemy
 * Lots of new clothing customizations
 * New Hideout customizations
 * New accessories
 * New gestures
 * New recordings on TV in the hideout
 * Added Credits
 * Company logo at startup so that people know who made the game

Subtitles

 * Added localized subtitles for Spanish, French, and German

Balance

 * Experience to Level curve has been softened to allow you to level up faster
 * Hero items will disappear from the world when a player exits a mission prematurely. Previous builds had the world remember that player and spawn them without a hero item, which caused confusion
 * Mission reward tiers are now independent of team size; solo players can now acquire top tier mission rewards if they put in the time to find enough of the bonuses
 * The Stalker now starts at a Red Door near the players instead of always starting in the locker room
 * Stalker dossiers are refunded under certain conditions to avoid players wasting dossiers
 * Top reward tier now requires more bonus evidence


 * Preparation for DLC support (Coming soon)
 * Polish to the prologue maps
 * Can view steam profile of people you play with on team menu (TAB)
 * Can see people you recently played with on steam overlay

Fixes

 * Various optimizations
 * Various crash fixes
 * Fix for AIs dragging kids back and fourth like a vacuum cleaner
 * Fix for AIs failing to mantle at certain locations
 * Localization
 * Fix for Drone Strike not discharging on contact
 * Fix for choppy animation on the Shape
 * Fix for getting stuck on a black screen when joining a game
 * Fix for missing Drone Strike items
 * Fix for Steam sessions not working when two or more gamepads are attached
 * Fix choke-to-pin animation looping
 * Lots of polish to the homes in the neighborhood
 * Fix for light pole collision
 * Fixed Binder pages ending up in unreachable locations
 * Fix for pausing movie in hideout with system menu after prologue
 * You can now preview animations on the gesture assignment menu
 * Removed subdued icon over head of captured stalker
 * Stalker no longer increases available bonus evidence until caught
 * Missions that didn’t make sounds for AI now do (Repair Drone, clean blood)
 * Non-Hosts now see gesture radial update immediately when changing it
 * Removed ladder icons from maze entrances - use close eyes
 * New crate model in maze
 * New art for reward tier badges
 * Polished bunker behind 919
 * New conveyor belt in cryptogram library
 * New slide art for cryptograms
 * Fix for floating goals in dove mission
 * Multiple people can clean blood at once for faster completion
 * Made fixes to footsteps to more reliably reach objectives
 * New foam can model