Early Access Update 5

Early Access Update #5 is the fifth major update for in Early Access. It was released on January 19th, 2019.

Hotfix 5.4

 * Fix to crashes related to AI Navigation
 * Possible fix for getting stuck in permanent grapple, especially with the Shape (stuck with black screen)
 * Fix for players getting their customizations and powers reset upon experiencing a PlayFab connection error upon start
 * Fix for double-consumption of energy bars for visitors with bad pings
 * Fix for tranq dart arm being down in first person when primed for use
 * Fix for consumable items lingering after use

Hotfix 5.3

 * Crash fix when transitioning back to hideout from a mission
 * Optimizations and bug fix for intermittent hangs at the end of a mission
 * Updated Stalker Menu in the Hideout to remove the "Wins As Stalker" Leaderboard
 * Updated Stalker Menu in the Hideout to make clearer the role of stalker in the game (you're not expected to win like a versus mode in competitive games - just get a lot of points and cause mischief)
 * Changed Stalker's Mission Complete screen to not give a "success" or "failure" message, instead the focus is on your Stalker Score of the sins you recorded
 * Fixed Stalker UI for gamepad users when traveling through Red Doors to support the correct input glyphs.
 * ALSO FIRST WEEK OF LEADERBOARD GIFTS GOES OUT AND LEADERBOARDS RESET.


 * The Top 10 on the "Stalkers Caught" and the "Stalker Score" and "Wins as Stalker" leaderboards will receive special items in their inventories.
 * Top 10 on the "Wins as Stalker" and "Total Stalker Score" Leaderboards will get a stalker unique item in their inventories.
 * The #1 players on the "Wins as Stalker" and "Total Stalker Score" Leaderboards get a unique item compared to the rest.
 * The Top 10 on the "Total Stalkers Caught" Leaderboard will get a unique item as well (different from what stalker leaderboards get)

Hotfix 5.2

 * Omit leaderboard entries for values of zero
 * Allow players with dossiers to enter the Stalker van regardless of level
 * Make sure stalkers do not show up on the Mission Start screen
 * Possible fix for crash reported by Rhiannon and MrMusicMan789
 * Only grant dossiers when the Stalker is captured or flees.
 * Give the capturing player the win if the Stalker disconnects during capture.
 * Possible fix for co-op kids seeing Stalker outline.
 * Prevent stalker from picking up quest items

Hotfix 5.1

 * Fix for leaning while crouched
 * Fix to maze entrance in 1005 Hoadly

Gameplay Changes

 * Stalker mode available to the public
 * Leaderboards for Stalker Wins and Stalker Top Score
 * Getting suppressed will lead to death even if your last suppression was not from the Shape (to prevent exploits where a player jumps off a cliff to escape the Shape)

Fixes

 * AIs will be less likely to crowd around ladders when chasing players
 * Improvements to AI mobility in instrument relay B
 * new UI for tips screens during load
 * Characters blink now, basic eye animations
 * Characters close eyes in game when players close eyes
 * New Eye animations for suppressed state and while being revived
 * Updated Energy Bar info in hideout
 * New female Pajama AI
 * new UI for reward items in hideout
 * Added name of item being looked at in customizations screen
 * Fixed bad projector location in dream therapy
 * fixed some issues with string damper placement that could block mission completion
 * Fixed the case where only 3 posters where spawned when 6 are required to complete a mission.
 * Fixed the First Fire's light not showing up when carried.
 * Fixed lobby privacy (public/friends-only) not updating when the option is changed in the menu.
 * Delay ability to shove when grapple starts to reduce the chance of accidental shoves
 * Longer grapple immunity when starting ladder/rope climb
 * Fix for spamming dev-looking names when The Shape's current target disconnects
 * Fix for AIs teleporting players if the player jumps on their back right before they travel through the red door
 * Allow interacting with world objects while jumping unless you are falling fast enough to have pending possible fall damage
 * Fixed camera popping through top of arches
 * FIxed security camera alert warmup sound to properly stop when the camera loses the player
 * fix for ai pathing blockage in Host Conditioning
 * Numerous fixes to character clothing rigging and weights
 * Fixes to first person hands when walking, crouching, running
 * Fixed mission complete count up audio to not go crazy when framerates are very high
 * Fix for wastebasket in prologue
 * Fix for sink audio in prologue kitchen
 * Fixes for getting stuck in wall in bathroom of 922
 * UI fixes to modal dialogues
 * Fixes to collision in the hideout
 * Fixed radius on lockpick interaction collision
 * Fixed collision in dream therapy that could lead to players getting stuck
 * Fixed collision in New Growth that could allow players into bad areas