The Blackout Club Wiki:Projects/Blackout Club Cipher Hunters/Kizzycocoa

This is a small log of my Cursed Cipher's locations. I am making this log in the hopes to find what I believe to be Cipher groups - that is to say, if a Cipher would spawn in 921 Hoadley's back garden, there will not be a cipher that will spawn in 921's bathtub. To test this theory, I am documenting Cipher spawns I encounter, in the hope to understand these groups better. I also hope to gather information over how common cipher amounts are. Is it equally likely to get 1, 2, 3 or 4 ciphers in a game? I hope to try to answer this as well.

These locations are ordered by visiting order, as per my Optimal Route to obtain all ciphers.

Mutually Exclusive Ciphers (250 runs)
* Please note, these are based on our own observations. Future runs may indicate such ciphers can be found. This value is determined based on if it is possible to have a 4-cipher run with this as one of the 4 ciphers.

Main Findings (250 runs)
After 250 runs, the breakdown of the data is as follows:

It would appear that the data can confirm many theories.

Some cipher locations are definitively more common than others. There is a certain rarity aspect to each location. The common cipher locations still appear to be around the Campsite, in the Dream Therapy Classroom and in the left side of the Signal Relay rafters. My hypothesis on Cursed Ciphers spawning in groups seems a little unfounded at this point. Upon my route, I have yet to see a cipher spawn within 2 siblings of another cipher on my route, which is what led me to believe they may spawn in spawn groups. I still cannot yet see any distinct pattern of where they do spawn, but there are certainly patterns in how ciphers spawn. We had a lot more Old Growth Cliff ciphers, and if you examine them, they spawn with the campfire and barracks pipe over and over. Something is regulating these patterns. Even in-game, I continue to correctly pre-empt some ciphers spawning in some locations, on pure instinct.

There are far too many co-incidences in the data. Some runs are identical to each other in cipher placement. There is a pattern. The placement is not random at all. There is some sort of limitation/weight system, ensuring spawns are more common in some areas, and do not spawn too close to each other.

The most common amount of ciphers is definitely 3. 2 comes in second, then 4, then 1.

As a final note, there is a bias in the type of cipher you can get. I am seeing this clearly now.. The Call and Paper Angels appear very commonly, while The Hunger rarely appears. Perhaps this is lore-related, as The Call and Paper Angels are SAO curses, while The Hunger is a HTS curse.

Regardless, I shall revisit my findings at 500 runs.

Early Findings (100 runs) After 100 runs, the breakdown of the data is as follows:

It would appear that the data has grown a lot more solid on some theories.

Some cipher locations continue to be more common than others, indicating a certain rarity aspect to each location. The common cipher locations still appear to be around the Campsite, in the Dream Therapy Classroom and in the left side of the Signal Relay rafters. My hypothesis on Cursed Ciphers spawning in groups seems to be a bit less strong. Upon my route, I have yet to see a cipher spawn within 2 siblings of another cipher on my route. I cannot yet see any distinct pattern of where they do spawn, but often while playing, I am now experiencing some form of premonition. This could be a placebo, or just the droll nature of collecting ciphers getting to me. But I am starting to correctly pre-empt some ciphers spawning in some locations.

The way I see it, there are far too many co-incidences in the data. Some runs are identical to each other in cipher placement. There seems to be some form of pattern. Perhaps there is not just one set of groups, but multiple sets of groups. one set is pulled, and between 1 and 4 ciphers picked. I am unsure. But the placement is most certainly NOT entirely random. There is some limitation and weight system, ensuring spawns are more common in some areas, and do not spawn too close to each other.

The most common amount of ciphers is definitely 3. 2 comes in second, and it seems 1/4 are rather evenly matched, with a slight bias to 4.

As a final note, there is some bias in the type of cipher. The Call and Paper Angels appears too often, and The Hunger, to little. It appears that there is a definitive bias. Perhaps this is lore-related, as The Call and Paper Angels are SAO curses, while The Hunger is a HTS curse?

Regardless, I shall revisit my findings at 250 runs.

Initial Findings (50 runs) After 50 runs, the breakdown of the data is as follows: It would appear from the data that some theories can be confirmed.

Some cipher locations are definitely more common than others. The common cipher locations appear to be around the Campsite, in the Dream Therapy Classroom and in the left side of the Signal Relay rafters. The data seems indisputable on this point so far. Further, my hypothesis on Cursed Ciphers spawning in groups seems a lot more founded. Upon my route, I have yet to see a cipher spawn within 2 siblings of another cipher on my route. I cannot yet see any distinct pattern of where they do spawn, but I can certainly see there is a distinct pattern on where they do not spawn. The Ciphers have some sort of positional awareness which excludes nearby ciphers from spawning. I do note, for my successful Halo runs, there as only 1 common cipher spawned. Perhaps the system always chooses 4 ciphers, and prioritises the common ciphers first. It goes to the common cipher, and then despawns nearby ciphers too close to it. Then moves on to the next common cipher.

It appears that the most common amount of ciphers is definitely 3, with 2 being uncommon. 1 and 4 remain rare, but I cannot confirm their true success rate, due to the small sample size. As a final note, it seems there is some bias in the type of cipher, but it feels a bit too inconclusive so far. I shall revisit my findings at 100 runs.

Preliminary Findings (10 runs) After 10 runs, the breakdown of the data is as follows: It would appear from the initial limited data that there are two interesting findings so far.

Some cipher locations are more common than others. the Campfire cipher was present in almost all games, yet some cipher locations are entirely unused so far. Further, it seems that, while still early to call, my hypothesis on Cursed Ciphers spawning in groups may be well founded. Those close to each other do not seem to spawn together. It appears that the most common amount of ciphers is actually 3. This is surprising, as I had assumed that the most common was 2, uncommon was 1/3, and rare was 4. As I keep going, I'll be curious to see how this may change as I obtain more data. As a final note, it seems that you are more likely to get Paper Angels than any other cipher, accounting for over 1/3 of all Cipher types.

However, this is still early days. I cannot yet verify precisely which ciphers exclude which locations, more data will be needed. I shall revisit my findings at 50 runs.