How To Play: Sin

Sins is a system in .'''

Description
Sins are any actions and byproducts of actions that disrupt Sleepers and Lucids from their work during a mission. These actions have a weighted severity where the more severe the action, the more Sin it is worth. When a threshold of Sins is reached, the Shape emerges to begin suppressing players.

Sins can be reported by the victim or a witness immediately (e.g. Prank Call) and other Sins must be discovered by an enemy and be reported (e.g. a knocked-out enemy). A Stalker can invade eligible missions to report the Sins committed by the group. Some Sins can be attributed to an individual while other Sins can only be applied to the entire team. The Shape, when it emerges, will go after the player who has the most Sin attributed to them. As new Sins are reported, the Shape may change targets to a different player who is now the most sinful of the group. In most cases, Sins cannot be reduced; once the Shape is out, it will remain out for the remainder of the mission.

The game will inform players when the Sin threshold for the Shape is being approached via an auditory cue. Players may hear the sound of The Instrument in the background at first as a faint noise, growing louder as more sinful actions are committed or reported. The sound of the Instrument will get louder each time until the Shape emerges.

Common Sinful Actions
A list of common sinful actions players commit during missions. See Sins for a comprehensive list Sinful actions and their severity.
 * Being heard or seen by an enemy, making the enemy suspectful (yellow iris in your HUD).
 * Making an enemy go on alert, causing them to chase after you (red pupil in your HUD).
 * An enemy discovering a knocked-out body.
 * Getting into a grapple with an enemy.
 * Using certain levels of the Drone, Hacker, Takedown major powers.
 * Performing actions that have a warning on them: Sin_Icon.png like this

Strategies
It is possible to reduce the amount of Sins produced and discovered in a mission - below are some suggested strategies:
 * Stealth is the best option for reducing Sin. The stealthier you play, the less chance of alerting or being spotted by an enemy.
 * Be mindful of surfaces. Different surfaces generate different levels of noise. Softer surfaces allow players to move across with minimal risk of alerting enemies nearby. Harder surfaces will generate larger amounts of noise and will alert enemies in a wider range.
 * Small detections add up fast. Alerting an enemy with noise or sight generates only a small amount of Sin but can occur numerous times in a mission, contributing heavily to your total Sin.
 * Hide knocked-out bodies. KO'd bodies are only sinful if discovered by another enemy. Leaving a body in an open location (especially if illuminated) risks an enemy reporting the body. Consider hiding the body in the closet if inside a house, in a dark area away from patrol paths, and away from Red Doors and hatches.
 * Use Prank Call and Takedown sparingly. Both major powers are weighted more heavily and contribute to the overall Sin more than other actions.