Post-Launch Updates/PC/1.0 Release Changelog

1.0 Is now live on Steam, the game has also released for XBOX One and PS4 in some territories. In the Americas PS4 will be available in the morning (Sony has a release schedule that we don't control). ENJOY!!!!

GAMEPLAY CHANGES

 * New neighborhood area: Old Growth unlocked at level 12
 * Added Russian language support

BUGFIXES AND ITERATION

 * Localized network error messages
 * Fix for AIs attacking through walls in a certain house
 * Fix for a plug placement
 * Fix for crouch volume to bathroom in maze
 * Fix for walkable slope on the house
 * Alleviated drastic snap upon leg grabbing at start of drag
 * Fixed exploit where you get infinite sprint by jumping onto an upward slope
 * Fix for kids floating over certain windows
 * Systemic fixes to AI pathing with regards to planning climbing routes. BIG FIX to AI getting stuck in bad patterns
 * Fixed pathfinding near underground rafters
 * Fixed stalker getting progress messages for record AI and Follow trail missions
 * Updated credits to add in Southern Horse Brutality.
 * Level geo fixes
 * Some path fix ups on cars in garages
 * Added level requirement display to Old Growth button on mission select (Level 12)
 * Apply some noise horizontal force when cable length changes, to fix cables climbing upwards when hook is attached to perfectly flat surfaces.
 * Fixed situation that might cause speed traps to ignore nearby foam detonations
 * Allow crossbow to shoot over unconscious bodies
 * Various trail mission fixes
 * Fix for mantling on elevator door
 * Attempt at fixing occasional foam canister inside friend's chest
 * Attempt at fixing "camera spawned in the lower part of my body"
 * Fix for eyes closed helper not showing up on dove blood pools
 * Attempting to improve some of the vibration as AI duck while moving near the eaves on the houses
 * Another slight tweak to reduce crouch flicker on those roof points
 * Fix for optimizations causing AIs to move slower when offscreen
 * Added collision to prevent entering a red door and getting stuck
 * Fixed lucid hand animations, no more weirdo thumbs for them!
 * Backdrop for character creation
 * Fixing up hand positions on the dragger in drag animations
 * Fixed two bonus evidence placements
 * Fixing some geo in the 1 story house (seeing through the floor, some exterior assets poking in)
 * Added journal note notification to mission completion screen
 * Don't allow FindDrone's area to be reused, else the binder may be in the same place.
 * Fixed gaps in train car to exterior connection
 * Fixes for some animations in intro, made Bells phone always use the red skin
 * Fix for material on carpet, fix for paths and extended a few crouch volumes
 * Added a delay before AI can grab after they open a door
 * Moved bike inside 920 yard bounds.
 * Fix for scrolling store on gamepad partially cutting off items on variable sized stores
 * Fix for French subtitle, fix for phone UI,
 * Removed compass from UI
 * Fix for word wrap on some UI elements (objective details and store)
 * Fix for bad vert colors on pine tree causing bark to dance
 * Fixed bad verts on fp hoodie mesh
 * "Crossbow Shot At AI Climbing Ladder Did Nothing" - Change to ladder collision to fix it being difficult to shoot pawns on ladders.
 * Made the DS4 glyphs show correct controller image on "Controls" screen
 * Improvements to hideout mirrors to look less broken
 * Made dead zone for controller radial more forgiving
 * Pathing fixes on the 1005 Hoadly rooftop area
 * Fixed binder pages being dropped in inaccessible areas related to above
 * Fix to allow AI to get back over railing in Instrument supply
 * Fix to bad tree collision that could get players stuck
 * Subtitle fixes to French translation
 * Fix for inaccessible harmonizer in Somniloquy
 * Fixed lots of door locations to remove gaps in geometry
 * Fixed grass poking into 919 Hoadly
 * New ladder tutorial that asks players to choose a style
 * Added proper exterior to Bell's House in the prologue
 * Fix for sleeper string playing "popping" audio
 * Fix for floating wheelbarrow evidence
 * Fix to make sure wall mounted cameras are properly connected to their mounts
 * Some tweaks to ladders in New Growth to make climbing more reliable
 * Fix for AI jumping obstacles to be more reliable, retry less