The Blackout Club Wiki
(Undid revision by 47.196.47.181 - no reason for the rollback, the information is accurate to in-game content | Linked Sleeper Lockers.)
(added info about drone activating an acoustic trap if flying too close)
Tag: Visual edit
Line 5: Line 5:
 
Acoustic Mines can only be disarmed by throwing a [[Foam Grenade]] at it, which will disable the trap for the rest of the match, or by shooting a [[Tranquilizer Dart]] with a [[Crossbow]] at it, which will cause it to malfunction and 'pop' (which causes noise and sin). The Acoustic Mine can also be temporarily disabled by throwing a [[Flash Bang]] at it, but it will reboot after a moment.
 
Acoustic Mines can only be disarmed by throwing a [[Foam Grenade]] at it, which will disable the trap for the rest of the match, or by shooting a [[Tranquilizer Dart]] with a [[Crossbow]] at it, which will cause it to malfunction and 'pop' (which causes noise and sin). The Acoustic Mine can also be temporarily disabled by throwing a [[Flash Bang]] at it, but it will reboot after a moment.
   
If one has the [[Hacker]] [[The Power Deck#Major Powers|Major Power's]] third upgrade, [[Hacker#Remote Disarm|Remote Disarm]], they can use it to temporarily disarm the trap from a safe distance and allow safe passage. A number above the trap can indicate how long the trap will be disabled before reactivating. One can safely avoid activating the Acoustic Mine by running quickly past it (the trap will only say 'Warning!', but will not activate). Additionally firing a dart from a [[Drone]] can also disable the trap, functioning similar to a Crossbow. Flying the Drone directly into the trap will also disable it permanently, though at the cost of breaking the Drone, meaning that it must be picked up and repaired.
+
If one has the [[Hacker]] [[The Power Deck#Major Powers|Major Power's]] third upgrade, [[Hacker#Remote Disarm|Remote Disarm]], they can use it to temporarily disarm the trap from a safe distance and allow safe passage. A number above the trap can indicate how long the trap will be disabled before reactivating. One can safely avoid activating the Acoustic Mine by running quickly past it (the trap will only say 'Warning!', but will not activate). Additionally firing a dart from a [[Drone]] can also disable the trap, functioning similar to a Crossbow. A player can also use their Drone to investigate the area beyond the trap without getting close to it, but flying a drone closely above the trap will also trigger it, so the player must keep their Drone a certain distance away from the trap. Alternatively, with no cost to consumable items, flying the Drone directly into the trap will also disable it permanently, though at the cost of breaking the Drone, meaning that it must be picked up and repaired.
   
Both [[Sleepers]] and [[Lucids]] are known to place these traps, sometimes where they have heard and/or seen kids been. When they put these acoustic traps down, they will stay in that area until the same Sleeper or Lucid places another trap, which will despawn the previous one they had played.
+
Both [[Sleepers]] and [[Lucids]] are known to place these traps, sometimes where they have heard and/or seen kids been. When they put these acoustic traps down, they will stay in that area until the same Sleeper or Lucid places another trap, which will despawn the previous one they had placed.
   
 
==Gallery==
 
==Gallery==

Revision as of 23:27, 13 November 2019

Template:EH infoboxThe Acoustic Mine is an environmental hazard found in missions.

Description

An audio contraption that detects the presence of nearby pesky kids and alerts enemies nearby of their presence if they linger.

Strategy

Acoustic Mines can only be disarmed by throwing a Foam Grenade at it, which will disable the trap for the rest of the match, or by shooting a Tranquilizer Dart with a Crossbow at it, which will cause it to malfunction and 'pop' (which causes noise and sin). The Acoustic Mine can also be temporarily disabled by throwing a Flash Bang at it, but it will reboot after a moment.

If one has the Hacker Major Power's third upgrade, Remote Disarm, they can use it to temporarily disarm the trap from a safe distance and allow safe passage. A number above the trap can indicate how long the trap will be disabled before reactivating. One can safely avoid activating the Acoustic Mine by running quickly past it (the trap will only say 'Warning!', but will not activate). Additionally firing a dart from a Drone can also disable the trap, functioning similar to a Crossbow. A player can also use their Drone to investigate the area beyond the trap without getting close to it, but flying a drone closely above the trap will also trigger it, so the player must keep their Drone a certain distance away from the trap. Alternatively, with no cost to consumable items, flying the Drone directly into the trap will also disable it permanently, though at the cost of breaking the Drone, meaning that it must be picked up and repaired.

Both Sleepers and Lucids are known to place these traps, sometimes where they have heard and/or seen kids been. When they put these acoustic traps down, they will stay in that area until the same Sleeper or Lucid places another trap, which will despawn the previous one they had placed.

Gallery

Trivia

  • In a note found in the Hideout, Dax apparently wanted to call the Acoustic Mine, "squeakers".