Fix for eyes stuck closed in a certain situation over slow internet connections
Fix for certain sleeper training objectives not completable upon random dice roll results
Fix for UI saying 0 XP granted for one of the recruitment quests
Accidentally throwing/dropping items while rapidly cycling through them on a laggy client
Fix for one cause of AIs getting stuck on ladders
Fixes to make sure Drone Strike works as expected
Early Access Update #2
New "Sin" reporting system and UI to support it. We noticed players were confused about the various actions they took which qualified as Sins. Better feedback now when an enemy reports a new Sin.
New icon for Sins (little Devil icon)
Show discovered/not discovered info when looking at kicked-in doors.
Red text in UI for actions that count as crimes
Radio Dispatch VO will only play when summoning Shape or otherwise escalating the local security.
NEW SECURITY CHALLENGES: The Lucids are aware that some meddling kids are sneaking around where they shouldn't be. Since they can't be everywhere at once, they've introduced these new Acoustic Mines. They're in new locations every night, so be on the lookout. Oh, and they also installed a few new Red Doors and Security Cameras. Have fun!
NEW MAZE AREAS: The Sleeper Training room has been brought online as well as the Chasm and String Relay connections. The Sleeper Training room features a very unique space below its observation deck which may take some further inspection before you "see" how it works. These are unlocked at level 5 when String Relay B also unlocks.
QUEST UPDATE: Cryptogram mission has an extra challenge added for higher level players (for more XP as well). Use the cryptograms with projectors to read their contents and record the evidence you find. The old shorter version of the mission still shows up for low-level players.
NEW QUEST CATEGORY: DISRUPT. The club is going to start doing some recruitment of new members, as well as test out a new approach to dealing with the Instrument. We're interested to hear thoughts on these new objectives :)
Surplus Lights of Rebellion (you are only supposed to have one at a time) get replaced with "Humble Rock" as our apology for accidentally giving you more than 1. It's just a rock, but you can throw it at stuff, like maybe those new Acoustic Mines.
Updated Prank Call card art in the Powers Menu.
The Powers Menu also has new presentation for an important choice you need to make when Sacrificing yourself.
Icons now being used for waypoints with nice art instead of generic crosshairs.
Adjusted crouch stealth settings. Now sleepers should hear you if you're crouch walking nearby on stone or metal, but otherwise you should be safer when crouched but not perfectly safe.
"Kick Player" option added to TeamInfo screen for host to kick a toxic or AFK player with a popup to confirm before letting you go. Will also ban that player from your sessions until you close and reopen the game.
A sleepwalking player will flee dynamically instead of just waiting at the red door.
The major powers previously known as "Unstoppable" have become continuations of the "Cross Country" ladder with minimum sprint drain being 20% instead of infinite.
Refinements to stamina rules to prevent stamina preservation exploits from bunny hopping everywhere like some kind of Quake player.
Smoothed Framerate is now a video option. For an UNCAPPED FRAMERATE, you can disable this and VSync. (Let us know if you still have issues in the forums or Discord)
Hoadly West will now unlock at Level 4. We need to do a better job of explaining that the map expands over time, so this is a step in that direction to help new players out.
Tuning pass on friendship stamina benefits.
Prevent XP farming exploit that happens when joining a game while the host is lingering on mission success
New Session Menu allows players to set their lobby as Public or Friends-Only so players aren't confused about this
Added more subtitles to intro
More readable subtitles
Made voice chat volume louder
Network options menu text update - rewording "Private" match to "Friends Only" to be more clear how it works
Refinements to footstep loudness (in your ears, not enemy detection of your footsteps)
Fixed exploit where you could still do sprinting long jumps even with no stamina
Fix for gamepads in tutorial screens where jump input was not suppressed (hilarious but not helpful)
Easier to vault on things that touch your toes in midair
Made it easier for The Shape to scream at you while standing on a lamp post. ;)
Tiny grace period when mounting a ladder before enemies can knock you off them
Player Characters will no longer grab immediately after canceling item use.
Fixed some issues related to Drone HUD
Control Option for "Crouch Toggle" (defaults to true) by popular request
Fixed getting stuck when climbing a grapple hook into that one skinny window on the second floor of that one house
Improvements to mantle for both kids and adults
Adjustments to wording in the handy F8 BugReporter
Various fixes to AI grapple and stamina management
Accidentally exposed Off the Grid 2 minor power for purchase in the last update. It is not ready, yet. Removed that mistake. Power points will be refunded
Attempt to fix a startup crash for some folks by turning off asychronous level loading
No more pause in movement when mounting ladders
Fixed some pathfinding issues that were resulting in bunny-hopping AIs
Fixed an issue that would cause the game to hang on a black screen when started without an internet connection (thanks to all who reported this!)
Allow revive of a suppressed ally even when stamina is empty. That requirement only confused players when they couldn't revive.
Hide first person arms during grapple attempt. It's for the best.
Revive will now do leap intro if distance is far enough.
Suppressed players will now be ultra responsive to vision awareness while maintaining delayed reactions to hearing awareness
Fixed issues that might cause players to get stuck inside walls after grapple (we saw this on streams, yikes)
Hero drones will now be disabled if they come in contact with hostile bodies.
Fixed an issue where witnessed crimes were getting double-reported by every witness, which brought the Shape out much sooner than intended!
Made sure AIs do not see through closet doors
Fixed issue that caused suppressed players to have no name to the ally who joins mid-session
Fixed various issues that resulted in stalemate when getting dragged on stairs
Additional failsafe to open trap door above when mantling into it from a ladder climb
Fix for stuck-on black screen when re-entering the same session as a suppressed or dead ally
Fix for an issue that may have caused the Shape to spin around you instead of picking you up from drag (thanks to submitter of "this is the bug where the shape spins around you")
Fixed a player's drone audio lingering after its owner leaves the game, like a ghost
Eliminate that weird long backwards slide in some situations when an enemy subdues player against a wall
Attempt at fixing an issue that may result perma-grapple with an AI
Reduced (by an amount we won't say) the chance of random search causing AIs to head right for inside the closet that the player is hiding in.
Fixes to eliminate other players looking like they are vibrating in place
Fixed issue that can make it look like players are jump-sliding when running along narrow fences
First person crouch/un-crouch should feel snappier now
Choking an AI while your stamina is empty will still be slower, but not nearly as slow as before
Fixed an issue that caused pinning players to vibrate wildly when pinning beside a wall
Added more trash bag locations in some areas, disabled collision on main trash bag items.
Made base phone neutral skinned
Update to dropped mission item feedback
Fixed up some collision for mantle movement
Improvements to ladder and rope climbing animations
Changed some fonts in the UI
Added auto return timer to mission end screen
New 3rd person hand poses/Fixing up third person item hands
Fixes to hero drone's remote control
fix for KOed ragdoll bodies still trying to animate and looking freaky.
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