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Night One is one of the four mission types in The Blackout Club (game).

Mission Briefing[ | ]

LeftQuote Remember, stealth is your friend - adults are not. Parents, teachers - they're brainwashed sleepwalkers, or they're in on it. Either way is... terrible. Don't get caught. They use oldschool radios to track anything we do wrong. We tapped them so you can hear their dispatcher. When in doubt, check your mission goals, and stick together! Do well and we'll send you more. Tonight, sleepwalkers are trying to clean up a crime scene. Why? We need photos before they get it all. Good luck... RightQuote
— Mission Briefing

Description[ | ]

Night One missions are for Level 1 hosts who are new to the game or who just sacrificed. The mission contains one main objective and is the shortest possible missions. Players must record evidence of activity then report to the exit to complete the mission.

Mission Objectives[ | ]

Night One missions are comprised of only two objectives. Unlike other missions where there are numerous objectives and the order is mixed, Night One missions are always in the same, short order.

Investigate Break-In[ | ]

LeftQuote Address: (location). Record evidence. Be careful on your first mission out! Investigate a disturbance at (location). Record anything that looks like evidence. What happened there? HQ wants to know. Once you've got the recordings, get to a safe exit! RightQuote
— Objective Description
Next Objective: Exit Map
Objective Item(s): Evidence
Objective Text Messages:

Exit Map[ | ]

LeftQuote All players must return to the hideout via the Exit marked by the waypoint indicator. RightQuote
— Objective Description
Next Objective: None (return to the Hideout)
Objective Item(s): None
Objective Text Messages:

References[ | ]

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