v · d · e Post-Launch Updates & Patches
v · d · e PC Post-Launch Updates & Patches 2019 2020
1.0 Is now live on Steam, the game has also released for XBOX One and PS4 in some territories. In the Americas PS4 will be available in the morning (Sony has a release schedule that we don't control). ENJOY!!!!
GAMEPLAY CHANGES
New neighborhood area: Old Growth unlocked at level 12
Added Russian language support
BUGFIXES AND ITERATION
Localized network error messages
Fix for AIs attacking through walls in a certain house
Fix for a plug placement
Fix for crouch volume to bathroom in maze
Fix for walkable slope on the house
Alleviated drastic snap upon leg grabbing at start of drag
Fixed exploit where you get infinite sprint by jumping onto an upward slope
Fix for kids floating over certain windows
Systemic fixes to AI pathing with regards to planning climbing routes. BIG FIX to AI getting stuck in bad patterns
Fixed pathfinding near underground rafters
Fixed stalker getting progress messages for record AI and Follow trail missions
Updated credits to add in Southern Horse Brutality .
Level geo fixes
Some path fix ups on cars in garages
Added level requirement display to Old Growth button on mission select (Level 12)
Apply some noise horizontal force when cable length changes, to fix cables climbing upwards when hook is attached to perfectly flat surfaces.
Fixed situation that might cause speed traps to ignore nearby foam detonations
Allow crossbow to shoot over unconscious bodies
Various trail mission fixes
Fix for mantling on elevator door
Attempt at fixing occasional foam canister inside friend's chest
Attempt at fixing "camera spawned in the lower part of my body"
Fix for eyes closed helper not showing up on dove blood pools
Attempting to improve some of the vibration as AI duck while moving near the eaves on the houses
Another slight tweak to reduce crouch flicker on those roof points
Fix for optimizations causing AIs to move slower when offscreen
Added collision to prevent entering a red door and getting stuck
Fixed lucid hand animations, no more weirdo thumbs for them!
Backdrop for character creation
Fixing up hand positions on the dragger in drag animations
Fixed two bonus evidence placements
Fixing some geo in the 1 story house (seeing through the floor, some exterior assets poking in)
Added journal note notification to mission completion screen
Don't allow FindDrone's area to be reused, else the binder may be in the same place.
Fixed gaps in train car to exterior connection
Fixes for some animations in intro, made Bells phone always use the red skin
Fix for material on carpet, fix for paths and extended a few crouch volumes
Added a delay before AI can grab after they open a door
Moved bike inside 920 yard bounds.
Fix for scrolling store on gamepad partially cutting off items on variable sized stores
Fix for French subtitle, fix for phone UI,
Removed compass from UI
Fix for word wrap on some UI elements (objective details and store)
Fix for bad vert colors on pine tree causing bark to dance
Fixed bad verts on fp hoodie mesh
"Crossbow Shot At AI Climbing Ladder Did Nothing" - Change to ladder collision to fix it being difficult to shoot pawns on ladders.
Made the DS4 glyphs show correct controller image on "Controls" screen
Improvements to hideout mirrors to look less broken
Made dead zone for controller radial more forgiving
Pathing fixes on the 1005 Hoadly rooftop area
Fixed binder pages being dropped in inaccessible areas related to above
Fix to allow AI to get back over railing in Instrument supply
Fix to bad tree collision that could get players stuck
Subtitle fixes to French translation
Fix for inaccessible harmonizer in Somniloquy
Fixed lots of door locations to remove gaps in geometry
Fixed grass poking into 919 Hoadly
New ladder tutorial that asks players to choose a style
Added proper exterior to Bell's House in the prologue
Fix for sleeper string playing "popping" audio
Fix for floating wheelbarrow evidence
Fix to make sure wall mounted cameras are properly connected to their mounts
Some tweaks to ladders in New Growth to make climbing more reliable
Fix for AI jumping obstacles to be more reliable, retry less