We don't know why, but the bad guys steal our dreams, mess with our heads. Bells said they also take things from our rooms... like familiar, personal stuff to help them brainwash us with their creepy machines. Anyways tonight - we take something back.
— Mission Briefing
Description[ | ]
Steal missions require the players to take something from Sleepers and Lucids. These missions attempt to thwart Sleeper/Lucid plans and/or attempt to recover items critical to The Blackout Club's pursuit of determining what is happening in Redacre and what happened to Bells.
Potential Mission Objectives[ | ]
Players may be asked to complete any of the follow objectives - the number of objectives that need to be completed is determined in part by the host's level. Some objectives must be completed sequentially due to the nature of the objective; the "Next Objective" describes what objective may follow.
Bring Us Home[ | ]
Move the Singing Stone back into the maze. It's a temp fix, but at least it'll keep that creepy sleepwalker song underground. Don't drop the stone or get caught. If you lose it, go back to where you got this one and get another.
Place the relays to connect the source and transmitter. They need line of sight to get a connection. Each signal relay needs to SEE the next one in order to bounce the signal for us. Build your network of relays so it reaches our transmitter above ground on one end. Connect the other to their Deep Dark secret workstation down below. "Like stringing yarn through a maze." Dax keeps saying. If you stick a relay in a bad spot, don't worry - you can remove it!
Take that First Fire torch-looking thing to our dead-drop so we can figure out what that pattern of light does to the Sleepers. Be careful - it WILL light you up! If you lose it, you have to get another one.
Dax is great. He's probably reading this, so - yes, OK, he's very smart. Sometimes his inventions even work! But not tonight. He tried to steal a CHORUS binder of some kind with his custom drone, and ... we are pretty sure it crashed. Not sure exactly where it landed but hopefully the binder is still attached?
Investigate the Maze for an archived recording of a specific Cryptogram (like an Emote, used as some kinda physical language by the bad guys). These are usually stored in the Archives, but the Cryptogram Library is a good place to look as well. If a Lucid has checked out the Cryptogram recently, they may have taken it elsewhere in the Maze... The Cryptogram looks like a wooden slide with an identifying symbol of some kind on it. Pick up the Cryptogram and investigate its contents by using a projector.
They sent a few bad guys to collect evidence of our last mission - we ...messed up, got sloppy. They just finished up - we think they still have the forensics on them. Can you go pickpocket the bag off them and bring them back to the Hideout?
Pick up the Relay Bundles. The CHORUS types hate most tech, recordings, the internet. But someone taught these hypocrites a little tech - you see it at night. Why? We want to route a signal from deep in their maze out to our receivers. So; we build our own secret network! First, grab the signal relays.
Objective Item(s): Relay Bundles (x6) containing 5 Signal Relays each,
Objective Text Messages:
Recover the CHORUS Binder[ | ]
Nice! The drone can be replaced. Hell, Dax can be replaced - but that binder is PRECIOUS. He says something struck it mid-air, it started losing cargo. It'll retrace its flight path, though - try following it back to where it lost the binder - don't lose track of it!
Set up recording circle. Record enemy in circle. Some of the bad guys have found a new level of weird... we've seen a few repeating creepy poses, for like days at a time. Bells said some of the Sleepers have even... died doing it. It's part of a code, or, or something? To crack it, we need to record all we can for HQ. Oh, also, hey! If you knock them out, the circle will wake them back up, so tranq if you need to.
Open CHORUS Data Tap and record it. We've seen a CHORUS Data Tap hidden in the Maze, and figured it out. Mostly. The patterns of light indicate which house they're scanning for "seditious terms" (no-no words in Redacre, we guess???) while we sleep. Find that and record it so we know whose house they're spying on.
Record the computers on the surface. Record the computers to learn the forbidden terms - gotta catch them IN THE ACT so the club knows what words to avoid, (and hey, also which adults in town might suck less than average). Anyway, hurry! The spyware will move on!
Investigate the Maze for an archived recording of a specific Cryptogram (like an Emote, used as some kinda physical language by the bad guys). These are usually stored in the Archives, but the Cryptogram Library is a good place to look as well. If a Lucid has checked out the Cryptogram recently, they may have taken it elsewhere in the Maze... The Cryptogram looks like a wooden slide with an identifying symbol of some kind on it.
— Objective Description
High Level:
Investigate the Maze for an archived recording of a specific Cryptogram (like an Emote, used as some kinda physical language by the bad guys). These are usually stored in the Archives, but the Cryptogram Library is a good place to look as well. If a Lucid has checked out the Cryptogram recently, they may have taken it elsewhere in the Maze... The Cryptogram looks like a wooden slide with an identifying symbol of some kind on it. Pick up the Cryptogram and investigate its contents by using a projector.
Find the First Fire. First Fire will be on a Shrine in the Maze. The bad guys control the Sleepwalkers with bursts of light, this thing is part of that. Steal it, and bring it to our dead-drop point. You can only carry one at a time and they are very bright, so be careful!
Find Harmonizer. Harmonizer will be on a Shrine. There is a musical device that the bad guys use to extend the range of their big, creepy Instrument thing. It emits a strange song whenever it is moved. We want to put it back underground. It can get LOUD, so be careful! You can only carry one at a time. Once you pick it up, we'll tell you where to take it. If you lose it, you'll have to go back to the first place and get another one..