The Moon is a special location in The Blackout Club (game).
Description[edit | edit source]
Players are sometimes brought to the Moon to speak with the Voices in a more private setting. Moon trips began during the Closed Beta in October 2018. According to IN-HER-TEETH, the moon is "A BLACKOUT. A SAFE PLACE."
THEE-I-DARE says the moon may be an illusion created for us while the Voices puppeteer out bodies. According to SPEAK-AS-ONE, the moon is a delusion, and says some die if they are taken there, as not all bodies can "withstand a coma". SPEAK-AS-ONE also claims the Moon is "OF THE ENEMY".
Pillars[edit | edit source]
The pillars on the moon were not always present. In trips to the moon during the Closed Beta, the moon was a barren landscape devoid of pillars. Five pillars were added in the beginning of Early Access that each showed a blue, glowing icon. A few weeks after the game's launch, a sixth pillar appeared on the moon (left-most pillar). This sixth pillar was unique in that it was colored red and was of an icon not yet seen before; it turned out to be the icon of CHASE-THE-SUN. After the death of DANCE-FOR-US, all pillars on the moon were replaced by a single pillar showing her icon.
History[edit | edit source]
Before the Game[edit | edit source]
In the early days of mankind, when they were simpler, they believed any god with great power cast the sun in to place. The sun became a symbol of many gods. When THEE-I-DARE broke away from SPEAK-AS-ONE, humanity became aware of the moon and how it reflects the light from the sun. They believed it meant the moon stole the light from the sun. It became a symbol of the Voices who broke away from SPEAK-AS-ONE. Light from one source turned in to a new sign and given new meaning, smaller but important. The moon was hidden in the sky by SPEAK-AS-ONE to stop people from remembering the other Voices.
In-Game[edit | edit source]
Players have been taken to the Moon as early as the Closed Beta. Old THEE-I-DARE, prior to his fragmentation when known as "The Adversary", took players to the Moon before sending them "on a little walk" in Saturation Control. Players have also been brought to the moon to escape the distractions of Redacre and so the Voices and kid(s) can speak freely together.
Gallery[edit | edit source]
Player Interactions[edit | edit source]
Have you had an interaction visiting the Moon? Consider sharing your experience here!
Interactions visiting the Moon: The Moon Visit.
Interactions discussing the Moon: Discussing The Moon.
Trivia[edit | edit source]
- Even though the moon in the sky was hidden through Closed Beta to after 1.0 launch, players could still be taken to The Moon by a Voice.
References[edit | edit source]
- Player Interaction (1 May 2020). Link to Interaction.
- Player Interaction (2 April 2019). Link to Interaction.
- Player Interaction (12 November 2019). Link to Interaction.
- Player Interaction (16 November 2019). Link to Interaction.
- Player Interaction (23 October 2018). Link to Interaction.
- Player Interaction (9 November 2019). Link to Interaction.
- Player Interaction (5 October 2019). Link to Interaction.
- Player Interaction (20 December 2019). Link to Interaction.